Navigation part 3: Reduce the commute

If your user is going down some long garden path, make it easy for them to return to a safe place. Organize your buckets in the “flattest” possible way, avoid deep complex hierarchies.
Sir Ebenezer Howard was the “Edison” of urban planning in mid-19th-century England. His 1898 proposal is titled “Tomorrow: a Peaceful [...]

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Navigation part 2: Describe the buckets

Sure… your software has a 158 different features all nicely laid out on 158 tabs, and you’re proud of that, right? Too bad no one can (or wants to) use it. Navigation is about creating a few distinct clusters of functionality. You should keep these under 6 clusters (usually.) A good [...]

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Navigation part 1: Show where the action is

The purpose of a good navigation system for software and web sites, is to get the user to where they want to be quickly. For e-commerce, the ultimate goal (AKA conversion) is to get them to the shopping cart and the payment page. So where are the hotspots on your [...]

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Poor Navigation is a curse for social net sites

It seems that “Generation So-Net” equates web 2.0 User Interface with glossy Aqua-like graphics. The big problem with most sites is a poor information architecture. Navigation is usually unpredictable and scattered. Bad design is common even in the most popular sites. For your consideration:
Facebook. I suppose millions have gotten used to their clumsy layout. Recently, [...]

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